Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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September 29, 2022
rooms home escape [browser]
You suddenly find yourself locked inside a house. Are you smart enough to find your way out? Rooms Home Escape by Tiny Carnival.
19 comments:
David B
said...
That was a good one. Took me while to get the dots/dashes puzzle in the loft. The overlap was visually confusing to me, unless that was intended. Everything else was straightforward.
'locked inside of a house'? No need for the 'of', Bart.
I'm sorry to say, but this is a really terrible game, from the presence of something called a 'clothe' to the 'guess what I'm thinking even though there's no hint' puzzles.
So for the four-wheels dot-and-dash puzzle, I eventually figured out that you can rotate the wheels by clicking near the rim of the wheel in the NESW positions -- there's apparently a special spot on the wheel that moves to the position you click.
I still don't understand the logic of that puzzle, though. I brute-forced it.
But it was engaging for a couple of minutes, so that's nice.
I am not liking this one. I finally figured out that the disks spin by dragging them. If the game was much longer I might complain that there is no save feature.
For the dots/dashes puzzle, idk what the deal is with needing to click on specific spots, but the logic is this: If the outer disk has dots, then two of its quarters need to be adjacent to two quarters of the middle circle containing the same numbers of dots. If the outer disk has dashes, then the numbers of dashes need to match.
For the "not morse code" puzzle click and hold then drag the circles. The solution does not match any dots or dashes for any side! IDK. what kind of logic or clue I might be missing there. Also the Eagle is a total red herring, just wait for a letter code. Wait I almost forgot, is there any logic to the breaker puzzle? I clicked the 4th one & it just worked. (3/5 note not helping.)
Short and sweet escape room. Puzzles all made sense except for the dial one. I think I understand the logic now, but it's not at all intuitive. Maybe it would have worked better if instead of dials it was something else.
Also, I'm not sure if it's just my laptop, but when I full-screen the game, the clickable areas in the starting room no longer align with what's supposed to be clickable, and if you exit full-screen the game is still zoomed in.
I was really enjoying this until the "not morse code" puzzle. Horrible interaction, should just be click to rotate like other rotating things in the puzzle; and horrible presentation and logic, the layout does not make it at all clear that you are supposed to match it by quadrants. Otherwise - great game.
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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19 comments:
That was a good one. Took me while to get the dots/dashes puzzle in the loft. The overlap was visually confusing to me, unless that was intended. Everything else was straightforward.
The clock says 11:40. The code is 1240. Someone wasn't thought how to read a clock.
Hey I was about to complain about the hour hand not moving.
I guess I will complain about the dot & dash puzzle then.
The disks turn so randomly, not moving a lot of the time.
I don't understand what happened for the numbers puzzle - I accidentally brute forced it.
'locked inside of a house'? No need for the 'of', Bart.
I'm sorry to say, but this is a really terrible game, from the presence of something called a 'clothe' to the 'guess what I'm thinking even though there's no hint' puzzles.
So for the four-wheels dot-and-dash puzzle, I eventually figured out that you can rotate the wheels by clicking near the rim of the wheel in the NESW positions -- there's apparently a special spot on the wheel that moves to the position you click.
I still don't understand the logic of that puzzle, though. I brute-forced it.
But it was engaging for a couple of minutes, so that's nice.
I am not liking this one.
I finally figured out that the disks spin by dragging them.
If the game was much longer I might complain that there is no save feature.
Quirky, but manageable. Like the fact that it is a bit more "pure" as an escape game, if you know what I mean. Room, and puzzles.
For the dots/dashes puzzle, idk what the deal is with needing to click on specific spots, but the logic is this: If the outer disk has dots, then two of its quarters need to be adjacent to two quarters of the middle circle containing the same numbers of dots. If the outer disk has dashes, then the numbers of dashes need to match.
For the "not morse code" puzzle click and hold then drag the circles.
The solution does not match any dots or dashes for any side!
IDK. what kind of logic or clue I might be missing there.
Also the Eagle is a total red herring, just wait for a letter code.
Wait I almost forgot, is there any logic to the breaker puzzle?
I clicked the 4th one & it just worked. (3/5 note not helping.)
@Ed_Murphy 2:02 Thank you! That fits the behavior!
Cute. The circles were a bit opaque and hard to control. The mixed shades in the computer 3x4 image were slightly confusing. Not bad, overall.
Short and sweet escape room. Puzzles all made sense except for the dial one. I think I understand the logic now, but it's not at all intuitive. Maybe it would have worked better if instead of dials it was something else.
Also, I'm not sure if it's just my laptop, but when I full-screen the game, the clickable areas in the starting room no longer align with what's supposed to be clickable, and if you exit full-screen the game is still zoomed in.
Nice game!
Easy and a bit plain-looking, but not boring like Amajeto or other standardized stuff. Thanks!
I was really enjoying this until the "not morse code" puzzle. Horrible interaction, should just be click to rotate like other rotating things in the puzzle; and horrible presentation and logic, the layout does not make it at all clear that you are supposed to match it by quadrants.
Otherwise - great game.
Once I got the logic of the dials puzzle I enjoyed the rest quite a bit. Short and sweet.
The 3/5 puzzle makes more sense to think of as 35 and addition.
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