Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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I've tried all permutations I can think of using the times on the clock, and still can't use them to solve the related puzzle. What's the relationship between the hands and the lock?
Nice clean graphics, but each one seemed to have an oddity. In #1, I don't get the ordering of the clock clue -- I get hours in one column, minute digits in another, but why not in the order they come up on the clock, or smallest to largest? In #2, I struggled a bit with the piano, I wanted each key to sound one note like actual pianos, but the notes seemed to be associated with multi-key zones on the piano.
Also requiring sound is an accessibility issue that makes your audience a bit smaller.
Technically, the ordering of the clock clue is the order they come up on the clock. That being said, it would have been clearer if they started at a "neutral" time (12:00, for example), cycled through the times and then returned to the "neutral" time (instead of returning to the starting time).
A wonderful and entertaining short game. However, being deaf does not allow for a completion of the game, unfortunately. Unless I am missing something.
You will need the sound up to solve second room
ReplyDeleteI've tried all permutations I can think of using the times on the clock, and still can't use them to solve the related puzzle. What's the relationship between the hands and the lock?
ReplyDeleteThe clock is:
ReplyDelete49
73
25
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ReplyDelete@Anonymous, yeah, that was it. Case of "But I'm sure I tried that!"
ReplyDeleteCan't believe a tone deaf guy figured out the piano clue.
ReplyDeleteWhere is the 2nd room & piano?
ReplyDeleteI lifted the carpet & it said you win!
also the clock pauses in the wrong place.
two nice little escapes, like the graphics esp. from room one
ReplyDeleteNice clean graphics, but each one seemed to have an oddity. In #1, I don't get the ordering of the clock clue -- I get hours in one column, minute digits in another, but why not in the order they come up on the clock, or smallest to largest? In #2, I struggled a bit with the piano, I wanted each key to sound one note like actual pianos, but the notes seemed to be associated with multi-key zones on the piano.
ReplyDeleteAlso requiring sound is an accessibility issue that makes your audience a bit smaller.
Technically, the ordering of the clock clue is the order they come up on the clock. That being said, it would have been clearer if they started at a "neutral" time (12:00, for example), cycled through the times and then returned to the "neutral" time (instead of returning to the starting time).
ReplyDeleteThe pause after returning to the starting time made it feel like the last one.
ReplyDeleteAh, OK, I get it now, and also agree with the comment above that the pause makes it look like it's the end, rather than the start of the sequence.
ReplyDeleteI'm glad there actually is some logic to it, at least, even if I didn't see it.
A wonderful and entertaining short game. However, being deaf does not allow for a completion of the game, unfortunately. Unless I am missing something.
ReplyDeleteCute and nice
ReplyDeleteI can't believe I missed the second room was another game.
ReplyDeleteAlso is it just me or does the piano only have 3 sounds L/M/R ?
There's a second arrow in the bottom left, in the third room. This is poor design as there is no other second arrow in the game.
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