Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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March 20, 2023
chainsome [browser]
A new block pushing puzzlescript puzzler by Zuza: chainsome. (Z key to undo a move, R key to restart)
11 comments:
David B
said...
That was fun. The level with only two boxes and three spots stumped me for a while, then I got it. Felt clever solving it. Great mid-game mechanic twist.
That 2 on 3 level took me a bit. Even though I saw it happen on the level before. Also: Why introduce a new game mechanic on the last level? Or should I just ask for more levels?
This is very nifty. The last level has one final curve-ball to throw. All of them seem to be solvable by blundering around (I did a lot of this), but there definitely is a logic to it.
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11 comments:
That was fun. The level with only two boxes and three spots stumped me for a while, then I got it. Felt clever solving it. Great mid-game mechanic twist.
That 2 on 3 level took me a bit.
Even though I saw it happen on the level before.
Also: Why introduce a new game mechanic on the last level?
Or should I just ask for more levels?
I can't honestly say I can define the victory conditions for many of the levels. I solved a lot, but don't really know how.
David B how did you get that level? I must be stupid ��
Levels are really straight forward.
Take a bit of puzzling but a nice short game.
@Mebin,
try pushing the boxes to the "new" area
The concept is: colored lights that have colored pressure switches.
If all lit up pads are covered you win.
I can push one box over but the other needs to light the area. and then both sides are lit and do not have 3 boxes.
Just worked it out!
Done
Nice one
This is very nifty. The last level has one final curve-ball to throw. All of them seem to be solvable by blundering around (I did a lot of this), but there definitely is a logic to it.
Feels less like difficult puzzles and more like a mechanics showcase, which I'm actually completely fine with.
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