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Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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June 29, 2023

crayon computing [browser]

A physics puzzle game where you draw on the screen to make all tests pass: Crayon Computing, created by The Artless for the 'chalk and cheese' themed Thinky Puzzle Game Jam 3.

9 comments:

JohnReese said...

This (not so great at all) game got stuck, then my browser got stuck, then my PC got stuck and I had to reset...

Anonymous said...

Ok so I can catch each of the test runs.
But when I run it only the first object drops.
Well then I realize the accept + reject are bins not buttons!

Anonymous said...

So on level 5 you have 2 balls the same size & column.
I cleverly placed a dynamic blob to deflect right & also have
the blob move right just enough to deflect the 2nd ball left.
Only the game went and reset my blob before dropping #2! W.T.F.

Anonymous said...

Well now I am a little miffed at level #5.
I built a tall unstable dynamic deflector.
Test #1 success , #2 also successful.
But when I "run" the 2nd ball just barely hangs up on it. WTF!

Anonymous said...

so ... hints on Level 5? my assumption is that you have to take advantage of the greater speed of the higher ball, but (a) that isn't born out by my tests so far, and (b) though I want to try more levels, I'm not quite motivated enough to keep trying new things on this level

Stevens Miller said...

I did Level 5 with a fixed ramp feeding the first ball to the right, and a fixed rail sloping the other way above the right-hand side, with a dynamic hairpin shape sliding down that rail. The first ball drops onto the ramp and slides rightwards, as the hairpin closes off the ramp above and behind it. The game (ridiculously) resets the hairpin, but there's enough time for it to slide along the rail and block the ramp, forming a higher ramp sloping the other way, such that the second ball hits the hairpin and is deflected to the left.

Why in the world did the designers think it was a good idea to reset the dynamic objects before the second ball shows up?

Anonymous said...

Thanks! I'm anonymous at 20:54. I actually like the reset. It forces intense planning ahead. However, unless I'm just doing it wrong -- which is certainly possible -- there's too much reliance on extremely subtle variations in placement. A lot of trial and error. That's already kind of annoying, and made worse by the combination of the fact that you can't lay down lines if they're too close to existing lines, plus the fact that it's easy to forget to click "stop". Often I think I can't lay down lines because I'm too close to an existing line, so I veeery carefully place the cursor -- only to realize I can't create lines because I haven't clicked "stop" -- which requires moving the cursor. Ugh. Still, overall it's fun. Reminds me of an incredible mobile game called Brain It On.

Kaden Vanciel said...

Stuck on Level 2. Hopefully, there will be walkthroughs like there are for almost every game.

Anonymous said...

I think the reason they reset dynamic objects is that this is supposed to be a test that can be applied infinitely. It is applying the same test to each object, and theoretically should work no matter how many objects you are testing. If dynamic objects didn't reset the test you've designed would be broken eventually.

 

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