Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
Get in touch: email - twitter - facebook - youtube - instagram
June 12, 2023
sorting center savant [browser]
Sort boxes into the correct chute using color-coded machinery in the 12 levels of the puzzle game Sorting Center Savant by ZungryWare. Each color has one control that activates all of the machinery of that color, requiring careful ordering of moves.
Yes it was a bit dark, but I'd rather that than too bright. Don't worry about saving your progress as +/- selects at any time. I had to sacrifice a few tools to get to the end. one funny thing to note: only level 2 had blocks drop into place.
Well, contrast depends on there being light and dark at the same time. Just speaking for myself, I do have low vision and need light. The world-wide trend towards everything being in dark mode is really playing heck with my ability to see what's on the screen. I'm most appreciative of software designers who provide a light/dark choice, so we can all play.
Most challenging indeed! Need more work on lighting in my opinion. Good game nevertheless.
ReplyDeleteThat was a good challenge! Agree that it would be better if it wasn't as dark, especially for people with low vision.
ReplyDeleteYeah, clever mechanic, imperfect graphics. More contrast between the boxes and the outer enclosure would help.
ReplyDeleteYes it was a bit dark, but I'd rather that than too bright.
ReplyDeleteDon't worry about saving your progress as +/- selects at any time.
I had to sacrifice a few tools to get to the end.
one funny thing to note: only level 2 had blocks drop into place.
Well, contrast depends on there being light and dark at the same time. Just speaking for myself, I do have low vision and need light. The world-wide trend towards everything being in dark mode is really playing heck with my ability to see what's on the screen. I'm most appreciative of software designers who provide a light/dark choice, so we can all play.
ReplyDeleteNice, clever, and challenging...
ReplyDeleteAgree that the layout could be optimized, however
Nice challenges. Level 12 was clever.
ReplyDeleteI'm stuck on Level 12!!! SO CLOSE
ReplyDeleteI have absolutely no idea how level 6 is even possible! But evidently, it is.
ReplyDeleteFINALLY PASSED 12!!!!
ReplyDeleteOh, I get level 6 now. Doy.
ReplyDeleteI can't figure out 12 - is anyone still out there that could give me a hint?
ReplyDeleteAnonymous 19 June - are you annihilating the top gray barrier block before the four blocks drop?
ReplyDeleteI enjoyed this a lot. I liked the camera angles and 3D aspect.
ReplyDelete