bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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January 24, 2024

lorgeban [browser]

Arvi Teikari has prepared some more block pushing puzzles for you: Lorgeban. (Z key to undo a move, R key to restart a level)

18 comments:

Anonymous said...

Nice and simple until the circle with a lock inside.
The 2 ways of unlocking & moving the circle both push up.
Then the only way it will move is back to locked.
Well I never expected to finish any of these game sets anyways.

Anonymous said...

I agree - I can't figure that one out either

Anonymous said...

Whoa, never mind! There is a secret ability you can use to pass that level.

Enno said...

It's the one with the E-shaped block that I can't figure out.

Anonymous said...

so its been 14 days no? I feel cheated. I want my 13 days back, lol

Anonymous said...

WINRAR!

Anonymous said...

Is the level that looks like a U with two flags on the ends and the flag in the middle possible?

Anonymous said...

The line you draw may cross itself.

Anonymous said...

Amazing, thank you!

Anonymous said...

oh, a pity, it's on x :-(

Stage name said...

Started suspiciously easy and then . . . turbulence. Plus a couple of sneaky game mechanics to suss out. Longer, cleverer and more inventive and of course more frustrating. But still no automatic save for the weary. Another excellent game. Thanx again.

Stage name said...

For anyone confused by the 2 new actions:

(Possible spoiler ahead)

1. The pointer icon next to a # tells you how many freehand boxes you can draw with your cursor.
2. Multiple boxes can be made at one time. For instance, with the U shaped field, draw adjoining boxes in a diamond figure eight pattern. You can only draw on blank space.

benji said...

[spoilers for later puzzles]

i think it might be a fun little math challenge for some: prove that no matter how long or self-intersecting a path is, it's valid as long as it starts and ends at the same point. I suspect getting an engine to recognize and interpret every path properly must have been a fun little coding challenge!

Anonymous said...

This was difficult but fun.

a12r13 said...

Winrar !
Again incredibly creative... what a game.
Walkthrough here : https://youtu.be/vNJzGiM_L44

Anonymous said...

So are you meant to draw blocks when there is no restricting arrow #?
Because I was able to shortcut & or block myself on all the other levels.

Urban Garlic said...

Made it to the end of this one too -- good replay value, although after a few runs, I did kind of wish it would save my progress.

Red said...

Fun game! I don't really get what the joke in the title is with this one, though...it was obvious with Covemount, That's A Warp, and Pultimush, but now I'm wondering if the joke here is that there isn't one but it looks like there is? ...is it supposed to be like "Large Brain"?

 

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