Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 28, 2024
covejank [browser]
Arvi Teikari is back once more with more block pushing puzzles: Covejank. (Z key to undo a move, R key to restart a level)
I've been loving these games. Have surprised myself on a few occasions managing to complete them when the mechanics got more and more complicated. But for me, this is just a bit too much. My brain started hurting on the second level of this and I am a teensy ashamed to say I gave up quite quickly...
Color coding would've helped, but in a b&w game . . . The tough part is remembering which blocks do what. If you can manage that trick the game is get-throughable.
Not to harp, but as these games get more complex it'd be nice to be able to quit, take a nap and return later. A tough puzzle you must solve becomes a chore, whereas one that can be worked on at leisure becomes a pleasure. Just a thought.
U One! Well, so far it was my least favourite from Avri Teikari's series. I finished the game, but I am still not sure of the meanings of the white arrow, and I think it is too much, when pushing a block from a different direction has different rules, which is only shown _after_ I pushed the box. I think this game would be fine, if there would be a more clear way to visualize the pushing rules.
I've been loving these games. Have surprised myself on a few occasions managing to complete them when the mechanics got more and more complicated.
ReplyDeleteBut for me, this is just a bit too much. My brain started hurting on the second level of this and I am a teensy ashamed to say I gave up quite quickly...
Color coding would've helped, but in a b&w game . . . The tough part is remembering which blocks do what. If you can manage that trick the game is get-throughable.
ReplyDeleteNot to harp, but as these games get more complex it'd be nice to be able to quit, take a nap and return later. A tough puzzle you must solve becomes a chore, whereas one that can be worked on at leisure becomes a pleasure. Just a thought.
Multiple arrows on multiple blocks.
ReplyDeleteMultiple rules in multiple games.
If this guy isn't using AI. I'll eat my wig.
U One! Well, so far it was my least favourite from Avri Teikari's series. I finished the game, but I am still not sure of the meanings of the white arrow, and I think it is too much, when pushing a block from a different direction has different rules, which is only shown _after_ I pushed the box. I think this game would be fine, if there would be a more clear way to visualize the pushing rules.
ReplyDelete